Layrup is an independent product studio. Every game we make is built on a shared foundation of design, technology and automation, so ideas can grow, evolve and stay sustainable over time.
One foundation, three layers
Each new game starts on the same base instead of from zero, then gets its own look, voice and rules on top.
AaCosmic Kebab!
AaWobbleport
AaAfterard
AaMinistry of Traffic
AaKittybloom
AaRogueMate
01
Design
One design language and component kit. Every game skins it in its own colours and type, from pixel kitchens to pastel pet homes.
02
Technology
A shared technical base under every title. New games inherit what already works instead of rebuilding it.
Build every game
Test on iPhone, iPad & Mac
Localise into up to 11 languages
Ship to the App Store
03
Automation
Repeatable pipelines handle the busywork around every release, so the team can focus on the game itself.
How we make games
01
Every world is different
A space colony sim, a pixel cooking RPG and a chess roguelike share one foundation but never the same look or feel.
02
Respect the player
Kids play Kittybloom without ads, tracking or open chat. RogueMate is a one-time purchase with no in-app purchases.
03
Built to last
We design for long-term growth: games keep evolving after launch, and every release makes the next one easier.